Thread: Scenario WW3: Not so welcome
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Old April 7th, 2020, 04:15 AM
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Default Re: WW3: Not so welcome

Played it through, but as a two scen campaign. Switched Player 1 to Sweden.

Assuming a newly established Fourth Brigade HQ has been deployed to Germany in accordance with the Swedish declaration of solidarity.

Subordinated to the fourth brigade HQ are:

4. Brigade Recce Coy (CV90)

41. Mech Bn (122/90)
42. Mech Bn (122/90)
43. Mech Bn (122/90)

92. Art Bn (Archer)

1. Coy/22 Eng Bn (Patgb203)

4. AA Coy (Rb70/Rb90)

1. Coy/LBB (Airmobile Bn)



Also deployed to Germany:

SOG Team (Special Forces)

Helicopter Group (Hkp 16 Blackhawk)

Air Force Squadron (JAS 39)

Und Bat Element (UAV)



Turn 1-10

Recon effort by Und Bat using UAVs idendify movment of heavy enemy forces along the full breadth of the Brigade front, exception Hovenhop Boglands.

Swedish artillery is committed to degrade enemy air defences. A wave of 39s with Mavericks are inbound.

The trouble at GLINSTEDT is dealt with by assault from the attached SOG Team, Airmobile Company and Brigade Engineer Company. It is a quick but vicious fight. Heavy enemy artillery against GLINSTEDT cause extensive damage to the attacking Swedish force. After the initial fighting no further action takes place here, except for scattered enemy artillery fire.

All Swedish Mech Battalions are quickly engaged. Tank main gun ammo is consumed at an alarming rate. Losses occur on both sides although many hits bounce off the armour. The Russian advance is relentless. Russian artillery very dangerous. Off three Swedish off-map 155mm batteries two are destroyed by RU counter-battery fire. No Russian off-map artillery suffers the same fate, but Swedish on map 155mm and 120mm assets take a heavy toll on Russian on map air defence and artillery.

A flanking move is initiated by Sierra India (Bde Recce Coy) and Quebec November (1. Tank Coy/Mech Bn 43) aiming to skirt the Havenhop Boglands and hit the enemy from an unexpected direction.

Turn 11-16

The Russian advance continues. Flanking shots are the most effective, but kills due to frontal hits occur on both sides while most hits do not cause damage to either side’s tanks.

The Swedish CV90s are too fragile to stand up to fighting head on but can damage T-15s at close range.

Russian fixed wing air makes an appearance but cause little damage and is dealt with by Swedish AA.
Russian attack helicopters also put in an effort. They prove very hard to deal with, none is shot down and only two are damaged and retreat off-map. It is an abyssal failure of the Swedish AA Corps only mitigated by the fact that the helicopters ATGMs generally fail to penetrate the Strv 122B’s armour.

A second UAV recon effort result in the loss of all UAVs but the 39s attacking in two waves with their Mavericks are highly successful.

Turn 17

The game ends, a little surprisingly.

The Russian Brigade is in bad shape, but still have a few AFVs intact, most of its helicopters, and a strong (though disorganized) dismounted infantry component.

The on-map losses are about twice as heavy for the attacking Russians. The Russian attack makes the most progress in the area of GNARRENBURG.

Russian losses are about twice as heavy in AFVs and men.

The scenario AI Russian side behaves fine.

The map is very good – however, on my machine using the clear smoke button changes some hexes on the player 1 side. About a 5 hex broad section running the entire length of the map is affected. It has no impact on the scenario.
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