Quote:
Mobhack said:
1) adding a lot of ammo bunkers for say your mortar or SPH forces helps build the AI size. Ammo bunkers are costly things.
2) new Added to the forthcoming exe:
INI file optional variable in the [game] section. This allows you to set a force multiplier for the AI force In campaign games only, so set it to eg 120 for 120%, 98 for 98%, or 0 or 100 (or variable not present in the INI) to leave it at 100%. Will not allow AI to buy > MAX_POINTS, naturally.
Cheers
Andy
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What are the normal (100%) modifiers for AI points if it is the attacker in an assault? And what about the normal level for an AI attacking advance?