Re: CoE3 AAR: A Chronicle of the Interregnum
What determines if a monster is capable of wandering vs. stationary? I assume both the Horror Ulm and the Slave to Unreason are suppose to stay in the ruined capital as guard monsters, so are those units specifically incapable of movement or is it something scripted to keep them in place? Can they move about within the 4-tile capital location? If something of that caliber were capable of wandering around it would spell doom to pretty much any nation it stumbled across...
For that matter, I don't see a movement stat. How far can units move in one turn? Do any units move further than others, or otherwise have superior mobility (flight, swimming, sailing, teleportation, etc.)?
Also, I'm really enjoying the AAR and I'm looking forward to the next installment. Thanks for doing this Edi.
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