Re: A0 as Aircraft
1st scenario is the first 90 minutes 0530-0700 (30 turns) of an airborne assault by 2 battalions. A0 is in an EC-130 ABCCC.
2nd scenario is SOCOM raids to the north of 1st scenario location during the same time period as 1st scenario. A0 same.
3rd scenario is a continuation of 1st scenario, 90 minutes 0700-0830 (30 turns, A0 lands turn 20 and transfers CP to ground location. Events from 2nd scenario overlap into 3rd which is why the break between 1st and 3rd.
I have each turn envisioned as '3 minutes' to replicate the tempo of the real events.
It is only the first two scenarios that it has a 'no home' problem.
Currently in my playtesting I have the A0 in a plane on the left bottom map edge. I am not moving it around. I am content with it but am just trying to find best solution for other players and avoid code conflicts.
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