Re: Modding SEV Thread Questions
Re: Multiplex Tracking
I'm kind of wondering that too. In SEIV all direct fire shots were instant hit and your weapons fired in sequence, if weapon 4 (out of, say 10) was a kill, weapons 5 - 10 would find a new target. In SEV since combat is real-time, and most direct fire weapons actually have travel-time (the beams aren't so bad, but it's quite noticable with projectile weapons)..it looks to me like ships just completely unload at one ship after another, resulting in some amazing over-kills, unless you micro-manage your combat (ie. tell your ship to fire weapons 1-4 at ship A and weapons 5-10 at ship B, etc).
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