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Old May 26th, 2015, 10:13 PM
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Default Re: Reports of bugs or possible bugs.

There are some other odd things about prices in sector 150 or so, too, with over 200 base crafting level. I can craft and re-sell light and medium ship weapons for about a half-million credits each (which kind of breaks the economy, particularly when I just got about 50 of all spare parts from the seemingly-infinite anti-Bankers' Merc Base Intercept Intelligence mission cave, and they're generally pretty abundant anyway).

But if I craft a heavy ship weapon, I get something similarly better than all weapons for sale, but the sell value I can get for it is more like 1-10k credits, which would remove the imbalance issue if it applied to everything I could craft.

Also, I probably don't understand how the system of learning base crafting levels from disassembly is supposed to work, but I find that while I can't learn from disassembling my own stuff right after I make it, it seems like I can learn from it if I use the equipment long enough.
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