Thread: Ammo resupply
View Single Post
  #5  
Old April 25th, 2019, 11:12 AM

Kritkeen Kritkeen is offline
Private
 
Join Date: May 2018
Posts: 26
Thanks: 29
Thanked 16 Times in 12 Posts
Kritkeen is on a distinguished road
Default Re: Ammo resupply

Quote:
Originally Posted by Felix Nephthys View Post
Quote:
Originally Posted by chris h View Post
Quote:
Originally Posted by Mobhack View Post

Ammo is resupplied to each weapon in turn, HE ammo, then AP, then SABOT and/or HEAT (if weapon slot 0). Once full, it proceeds to the next weapon slot till weapon slot 3.

So you must wait till weapon 0 is filled up and then weapon 1 will eventually start to get its ammo replenished.
OK so no. In any future upgrade would it be worth or even could it be done that turning of a weapon also stops it from re-arming?
Why would you not want to rearm a weapon in the first place?
I can see some situations where for example you don't want to waste turns filling up your rifle ammo instead of secondary or tertiary (MG or Explosive) weapon slots. That being said, I don't think it is worth spending time trying to incorporate this to the game code. We, as players, have already too much of an advantage over AI such as selective weapon slot firing, limiting fire to shorter ranges and being able to buy and use ammo storage/trucks when it comes to ammo management. So I personally don't mind the current mechanic.
Reply With Quote