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Old October 5th, 2011, 06:35 AM
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Default Re: Adept's Balance Mod 1.00 ready

I don't aim to please everybody Elmokki. Leaving unbalanced weapons as they are "because everybody just uses swords anyway" is a very silly way to go about things. There are quite a few troops in the game armed with axes and maces for instance, and there is no reason for them to be unduly nerfed.

The choise of using two handed weapons is now a bit more realistic and a real choise, as for instance the main polearms aren't nerfed to hell.

I suspect I'll bring the jomonese things up to western standard (with the reversed attack / defence), even though the japanese metallurgy and blade harmonics really don't justify it. But, it's a game, so I shouldn't go into too much real world detail. I was reluctant to up the damages from those used by Kristoffer, but I think in game terms it will make more sense to just treat the katana as a broadsword sized 2 handed sword, for instance. I'll do that.

As for the fear effect, I suspect it will have to go. I didn't bother using those troops much in my test games, as samurai archers, samurai cavalry and naginata armed samurai as the defencive line worked perfectly well. The lack of shields naturally hurts Jomon in many situations, but that is the style of the nation. If you don't like the challenge, pick something else. Their masses of summoned creatures (I'm especially looking at the tengu) more than even up the score I believe.

Werewolves are not useless. They are better right off the bat and in line with the original werewolves (like the Vanir skinshifters and Mictlan jaguar warriors). Werewolves should claw and bite, and with 3 attacks, built in regen, a strength of 25 and the ability to quicken self the Skratti is a good thug without any gear at all. You still get to beef them up with misc, feet and armour items. What you can't do it spam supercombatants with no weaknesses.



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Oh, I forgot something. I fixed the chariots that have been broken since the original game. Now the Arco chariots have enough ambidexterity to actually use those spear and shortsword attacks if they run into something too big to trample.


As for the fear produing Samurai, I guess this is the unit we should be looking at: http://dom3.servegame.com/wiki/Nightmare

80 gold for a fast, sacred, fear +5 cavalry soldier. Do you guys think there is any way to price the Aka-Oni samurai with fear 0, or do I need to do something entirely different with them?
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