Quote:
Originally Posted by Imp
If you want bigger booby trap without making a new larger weapon have you tried modifying it.
1) put another booby trap in weapon slot 2, more chance of a kill same blast radius?
2) swap the booby trap weapon for something bigger, say a satchel charge.
I am assuming the unit class is what dictates the behaviour so changing the weapon it should still go off.
The more weapon slots you use (if they all fire) the greater the chance of the unit being hit & I would expect greater suppresion.
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Yes, the unit class for the booby trap is Explosive or 134, and the weapon class is Explosives or 25. I thought that as well, to load the weapon slots with other ordinance; unfortunately, satchel charge or anti-tank mines have a different weapon class (weapon class 2) and it appears they can be fired but not detonated.
It is possible my test cases were flawed. I'll double back on that.
Thanks Imp.
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