Re: Luck/Turmoil versus Nothing.
I took Order 3 / Luck 3 in a few games last year and I never once got close to having a decent reward for the design points I spent. Since them I'm pretty firmly with Don C's opinion . Since as I see it now..
Order / Misfortune = Win / Lose, sometimes Win / Win.
Turmoil / Luck = Lose / Win, sometimes Lose / Lose.
Turmoil / Luck is at best Lose / Win, since you will always 'lose' from having less income due to Turmoil, but can sometimes 'win' from the good random events you get from Luck. But when you get bad events, it really is a case of 'Lose' 'Lose' on both fronts.
Order / Misfortune is usually Win / Lose, (Win from income boost, Lose from bad events). But it can also be Win / Win when you get good events from the Misfortune scale.
And for me at least, it is the Win / Win and Lose / Lose scenarios that is the real deal maker for 90% of nations when choosing these two scales.
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