Re: The Dominions 3: \"Wishlist\"
(Sorry if this has been suggested already). I would love to see random events tied to scales more directly. For example, a lucky event and high Growth result in migration. An unlucky event and high Growth is the vineman attack. Lucky event and high Production is a watch tower being thrown up. Lucky event and high Drain is enemy researcher in your dominion being unable to research that turn.
If random events affected enemy provinces in your dominion with scale-related effects, I think it'd add some nice twists without necessarily imbalancing anything.
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