Thread: Mod CBM 1.7 released
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Old November 8th, 2010, 09:15 AM

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Default Re: CBM 1.7 released

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I would have much preferred a solution involving 20 unique hammers - each with forge bonus and some flavor extra feature.
That's a great idea Wraithlord, but can't be done. Item modding is very limited. It is impossible to create any new items which give a forge bonus.

Personally I am very pleased with pretty much all the changes. Lots of very difficult decisions have been taken, and certainly this will be a more controversial CBM. But personally I think that they are very good decisions.

Probably the most controversial is likely to be the Dwarven Hammer becoming unique. Quite a big change. In my opinion though, much like the removal of gem gens, this will be quite popular once we get over the shock to our strategies.
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