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Old January 2nd, 2009, 09:09 PM
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Default Re: Realistic Artillery Management by a FOO

Quote:
Originally Posted by Marek_Tucan View Post
Some more lazy thoughts about arty...
What about "house rules" allowing just offboard arty and mortars to attack reverse slopes, limiting onboard guns to "direct LOS" only fire? Would be of course complicated, you'd have (prior to setting target) to check manually (Z key) whether the target is in LOS, but OTOH you'd have then to use field and infantry guns in the way they were designed to, ie place them on a place with good field of fire and then blast away... Would apply to rockets most likely as well, in fact (atleast modern) rocket artillery has usually huge dead ground (min. range of MLRS is about 10 km, ie 200 hexes, minimal range of BM-21 less - 1500 m (30 hexes) and 500m for direct fire).
Opinions?
This will force players to use off-board artillery for indirect fire; the good thing about this is that it forces players to target by the troop (instead of individual guns) which is more realistic.

Apart from that, you will be introducing - to many - the joyous art of direct fire howitzers
which I love to use, but prefer to use when there's decent visibility and hills.

It's actually not a bad idea; and it's simple, and will no doubt address some of the concerns of those who want to limit artillery.

But why shouldn't I be able to use light artillery for indirect fire on a 7KM by 7KM map?

It's good to have on map artillery, because it forces players to think about a front line and take break-throughs seriously. It helps model the real concern that Battalions usually had about protecting their rear echelon units.

One of my opponents suggested that you shouldn't be able to use on map arty for indirect fire if you move it. I understand that guns have to be sighted in, but guns in the RA always had a second site ready to move to, when needed. Tough to model these details.

cheers,
Cross
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