Thread: Z Fire
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Old January 31st, 2016, 06:09 PM

Firestorm Firestorm is offline
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Default Re: Z Fire

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Originally Posted by Imp View Post
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You probably won't have much mobility in a situation like that, if fact your units will be "pinned" even before their first casualties and will stay that way until the shooting's over, and the geography often makes flanking difficult, so the only option left is to bury your enemy under volley after volley of bullets.
Not the only option the better option is to use artillery, then your MGs to cover any holes, maybe if needs be the odd squad.
As arty & MGs cover multiple hexes you get more bang for your points & a higher chance of killing something to.
Use 50-81mm mortars as they have a high rate of fire if suppression is what your after.
Now your squads can actually take aimed shots & kill something
I actually am a fan of creeping barrages when I have enough tubes on hand to do them. Problem there, though, is that if you do close-range fights in really thick stuff (jungle, forest) you can usually expect to suppress or kill your own men about as badly as you do the enemy. Which is realistic; something like 10% of artillery shells fired in WWI ended up hitting friendly units, so you can't expect much better in the 1930's.

Last edited by Firestorm; January 31st, 2016 at 06:20 PM..
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