View Single Post
  #9  
Old September 21st, 2009, 12:31 AM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Agartha, Pale ones - a study in darkness (CBM)

Trogs are *not* cold blooded. (your first point). Emphasize them in cold terrains.

A blood blessing increases the strength of your boulder throwers, and hence the range.

I think, more than any other nation, that your choice of pretender is dependent on starting position. Adjacent or near to water, or a map with a lot of water consider an olm. Otherwise I agree with a forge lord.

Earth meld (alt2) lets your troops *hit*.

Also, you have not justified your pd 25 all over. I do agree with High PD (tho not all over) but no justification is given for it.

Still, a good job, and a good guide. Lots of points that others have missed - bolas, medallions. Consider Giant strength for your bolder throwers.
Reply With Quote