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Old December 1st, 2000, 07:47 PM

Commander G Commander G is offline
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Default Re: \"Slow production\"

The emergency/slow production thing ought to be reworked, because you actually get more net production if you alternative between slow and emergency every other turn. 50% + 200 % > 100% + 100%. This is another element of the game that encourages micomanagement. If something takes 3 turns to build, I build it at normal speed for one turn and emergency at 1 to get it done in 2 turns. Then I use my 1 turn of slow to build fighters or satellites (or a cheep facility).

Using emergency build should have side affects such as losing a level of happiness (people hate overtime) and using up more resources do to waste(capacity might be doubled, but the cost could be tripled)).

FYI: I'm always flipping this flag around to micromanage my building. I'd like it if they fix this, so that there would be less incentive, except in true emergencies.
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