Re: Conceptual Balance Mod 5.0
I just took the time to look over the hero part of the mod and there are quite a few differences to my version of the mod.
Those probably got accidently in when the redundant lines(which I left in for better visualization of the unit) in my mod were removed.
I noticed some oddities in my version too, apparently the nullmod.dm which I took as the source for the unmodified heroes doesn´t account for the effects of magic schools(like fire giving +1 attack and earth giving +1 prot).
This results for example in some earth mages having natural protection even if there is no thematic reason for that.
So I will update my mod to version 1.3 in a couple of days and will then incorporate it in the complete mod.
The missing changes in this version of the complete mod are mostly hardly noticeable( like a few missing hps/prot/atk points etc) , but the abysian hero lost its s3 magic and vanlade the vanheim hero is back to d2.
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