Quote:
Pyros said:
The player at the start will play a one-turn scenario (divisional base) in which he will make a choice between the types of support he wishes to use during the chapter.
Either he will choose a regimental fast response support (quicker response time but lighter), or he will request support from the division (delay in response but heavier assets).
The path/scenario result of either choice will lead to marginal victory or decisive victory and the player will make use of the assets during all the missions of the chapter.
|
Yo Pyros!
Great to see some progress is being made!
I've got a question though, the use of minor or decisive victory to provide the player with a choice of forces, is it intended for the entire campaign or just the initial battle(s)...?