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Old November 17th, 2007, 05:33 AM
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Mobhack Mobhack is offline
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Default Re: Unkillable aircraft!!!

I do have some code built in so that the AI will use any air en masse, once in a while.

That is because air in driblets is merely irritating - but delivery in a single fire-blow is the most efficient use of airstrikes. (I often use 1 sacrificial air pass to locate target concentrations, whack the revealed flack with arty for a move or 3, then use the remaining 5 or so planes in one punch on a juicy looking area, especially against a defender.).

The recce value of planes is probably a major benefit in the game, so if you have been overflown then probably a quick move of any stuff you are hiding is a good idea to break LOS, on the off chance you have been spotted. Some of the units will have been, and will draw enemy arty, or your ambuscade avoided etc if the opponent is a human player.

Once you have battered down his flak with your arty, and the planes have free reign, then after the fireblow, a scheduling of a strafing pass per turn or so is great mainly for the recce effect. That is the advantage of SP-AAA as even the AI will move its motor AAA assets, making them more difficult to deal with by arty suppresion, and catching the planes with fire from the re-hidden hidden units later (hopefully).

WW2 air did not really have much KO effect on armour, the natural target for fighter-bombers is trucks or open-topped halftracks, especially ammo and POL carriers in the corps/division etc rear zone. Kill lots of tigers by cutting the jugular vein of the supply convoys.

cheers
Andy
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