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Old November 18th, 2007, 08:25 AM
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Mobhack Mobhack is offline
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Default Re: Unkillable aircraft!!!

This game is based on a "spotted" flag for each item on map. Always has been since it came out. If one thing spots something, all in LOS spot it.

The alternative would need an array of [max units] bytes added to every units data and more complex code - but you as the "player God" would still be able to call arty on things in the rear that the spotter had no knowledge of. (That is the reason e.g. for the arty calling rules in the WRG tabletop rules, that limit impromptu arty fires to within 500m of a spotted enemy unit, or of a terrain feature your troops are advancing towards to pass within 500metres and are within 100m of etc)

The sorts of games where Bill knows about Hanz, but Eric and Fred don't (not until he communicates the knowledge to them "hes over there"! - "Not Seen" "3 o'clock from the small bush, 10 metres" - "Not seen!" - "watch my tracer" - "Seen!") only works in skirmish type games with very few units. And I have only seen such implemented in tabletop games, if at all. (There may be multiple-player shooter type computer section-level games where each player plays one man where this happens? - an ideal genre for such anyway).

All other computer games use a "spotted/unspotted" binary state, as do bored games and tabletop games usually have the tropps on table (bar ambushes marked on a map), though some tabletop games used paper chits, some of which would be dummys.


Cheers
Andy
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