Thread: "Wish" spell
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Old December 30th, 2006, 05:12 PM
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Default Re: \"Wish\" spell

the link wauthan posted is an extensive list of what you could wish for in dom2... if they added to it in dom 3 it is going to take some experimentation to find out.

in dom 2 a "vastness" was roughly as usefull as a doom horror, but less dangerous to own.

I'll post the dom2 list here for convenience sake:
  • "Armageddon" : earthquakes and meteors kill 20% of the population and of the units in most provinces of the world.
  • "Army" : gives you 300 militiamen.
  • "Artifact" gives you a random unique artifact. This is pretty funny if that artifact exists, whoever has it gets a message that it disappears into a poof of smoke and your mage suddenly has it! If the item is cursed, the mage cannot remove it.
  • "(Artifact)" : gives you the said artifact... including those which aren't listed in the magical item manual or in the forge lists : Vial of Frozen Tears (+1 D,W), Sun Sword/Shield/Armor/Helmet (of Solaris - mostly awe, berserk, and magic resistance), Hammer of the Cyclops (50% forge, 37 damage), Precious (attack and strength bonus), Greenstone Armor (prot 17), Robe of the Sorceress (+1 S,D,N,B and prot 15), Crown of Karafagus (+1D and 1 mummy/t), Admiral's Sword (curses those it touches).
  • "Blood slaves" : you get 250.
  • "Broth" : same as "food"
  • "(Creature Name)" : you get the said creature. Like "hero", they lose all magic. However, if you can cast Gift of Reason, they still have secondary powers, so Arco Priestesses have heal, etc.
  • "Death" : guess what happens to the mage...
  • "Death Match" : a Death Match is scheduled next turn.
  • "Defence" : same as "power"
  • "Dominion" : your dominion increases slightly.
  • "Experience" : the caster gets 1000 experience.
  • "Fame" : same as "experience".
  • "Food" : you get 2 Cauldrons of Broth and 5 Endless Bags of Wine.
  • "Gems" : gives 25 of each gem type, including astral (that's 175 gems for the price of 100 astral), but no slaves.
  • "Gold" : gives you 3000 gold pieces.
  • "Hero" you get a random hero from any race. The hero shows up as a normal unit, but loses his magic skills since he is not a commander (if you cast gift of reason on him, he still has no spells available). You cannot ask for a specific hero however.
  • "Magic power" : the caster gets +1 to all magic levels, up to 10.
  • "No starve" : same as "food"
  • "Population" : brings more pop (+20%) in a random province you control.
  • "Power" : the caster gets +20 strength, +10 attack, +10 defence, +10 precision, and +50 hitpoints.
  • "(Pretender name)" : you get that pretender, with default magic and abilities (Daughter of the Land gets gems, Moloch gets imp, Ghost King gets ghosts, etc).
  • "Provinces" : a couple of provinces just convert to be yours.
  • "Strength" : same as "power"
  • "Supply" : same as "food"
  • "Troops" : same as "army"
  • "Weapons" : get a random weapon artifact.
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