Thread: Flak issue
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Old May 29th, 2019, 09:26 PM

jivemi jivemi is offline
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Default Re: Flak issue

Quote:
Originally Posted by mccarty.geoff View Post
It's cool that there is an accuracy slider which can be used to reduce hits. Problem is that a rifle squad can effectively suppress targets at 500m (waste of ammo though). The default threshold between suppression and a hit is too slim causing unrealistic extreme range mass casualties for WW2 forces who were most often poorly supplied. Isn't a major game play problem but, lower ranges and hit percentages would better model WW2 standoff and closed engagements.
Probably true, but then battles would last much longer. Who wants to spend hours of real time playing out "realistic" platoon or company engagements lasting maybe 100 turns or more? And never mind battalion level or higher.

As has been noted before this is a wargame not a simulation. There is enough internal consistency in the combat results to provide a good measure of comparison among weapons systems while allowing replication of real-world tactics to achieve decisive results in the time allotted.

Cheers and happy gaming.

Last edited by jivemi; May 30th, 2019 at 03:36 AM..
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