Re: Hex Editor on SE IV?
I would love to see the restriction of one space yard per planet removed. I'm building a mod right now in which I'd prefer to have a planet's construction rate determined by its level of industrial development. So instead of one big Space Yard facility, I would have multiple "Factory" facilities that only give a small construction rate.
Early in the beta you could build multiple space yards on a planet and it would add to that planet's build queue (rather than give multiple queues as in SEIII). Obviously that's unbalancing since space yards are rather powerful, but if balanced right, I think having many small space yard facilities could work well. The capacity in the .exe is there, we just need to find a way to remove the restriction.
|