Re: SE5, Tell Aaron what\'s on your Wish List
Here's mine.
-Keep the modability, add to it.
-Simultanious multiplayer, like SE4 is now only improved (save before end of turn ability, especially)
-Real time combat is not worth sacraficing PBW style multiplayer. However, AI-run real time might work, and RT as a replacement for the current tactical mode would. As long as strategic is still there. Getting rid of the one fleet fires then the other situation is a Good Thing.
-Ability settings for most/all abilities. Say you could make a Self Destruct that works 50% of the time when the ship is boarded, a better one that works 75%, etc.
-Real-time rendered models are OK, but it's not important. Especially since programs like DOGA or Bryce will -not- be able to export to these (even with a filter- waaay too many polygons)
-Better intelligence system
-More free-form treaties. Say I want to offer just resupply and radioactives trade, for example.
-Have the AI ignore things it isn't set to respond to. For example currently you can ask it to leave a system and it will say yes or no. However it never does anything either way, so it should just ignore.
-The current system and planet view works fine. Maybe a few more (hidden?) details.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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