Thread: Ship Talk
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Old March 22nd, 2010, 07:21 PM

jars_u jars_u is offline
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Default Re: Ship Talk

Quote:
Originally Posted by Arralen View Post
How will ships be depicted in SL - with engine at one end only, as usual?
I would not want to sacrifice game play for realism but I think in ship design most games (certainly SE4 and 5) depict engines at one end only but I think maneuvering thrusters not at that end should be required for general movement. I think in a 2d x, y axis tactical map firing arcs could be depicted in a simplified way that would still have a significant impact on games especially for capital size ships:

* bow placed weapons - 180 degree arc (360 if turret mounted)
* port/starboard placed weapons - 180 degree arc
* stern placed weapons - 180 degree arc

assuming there is no z axis "top" and "bottom" would not be meaningful.

For me it boils down to really enjoying the ship building aspect of 4x games and wanting to tweak and really eek out the best designs possible so I don't want to sacrifice options whereas with something like economy I be more willing to K.I.S.S. it.
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