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Old March 6th, 2008, 04:28 PM
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THINGS FIXED FROM 3.20 TO 3.23b

ITEM SLOTS
  • No arm, no helmet: Commanders wielding two-handed item weapons in combat and getting the affliction 'Lost an arm' can lose their intrinsic helmet (but not the head slot). One of Blofeld's bane lords had his arm chopped off while wielding a wraith sword and when the item was later removed (it wasn't lost), the default full helmet was gone. Adding a starshine skullcap gave MR bonus but no head armor. Related to wielding 2-h item and 'Lost an arm' affliction? Or 2-h item causing confusion between 'Lost an arm' and 'Lost his head' afflictions or something else?
  • Item Slots Changing due to afflictions. Basically a different instance of the above case, an immortal unit healing from the "Lost an arm" affliction and getting its hand item slot back can cause unit to drop items. If an artifact is lost in this way, it will not be available for reforging unless the game is reloaded. In short, afflictions and item slots may result in very strange behavior. In the example case, a regrowing arm caused helmet, armor and boots to be dropped.



BEHAVIOR
  • BHV MERC Retaining commands: Mercenaries outbid from previous employer can appear as already executing orders previously given. This can result in the winning bidder gaining a free fort, temple or lab, depending on what orders were given on the previous turn(s, in the case of forts).
  • BHV SPELL Globals Global enchantments of nations that have vanished stay in effect. [Edi's note: Presumably in cases where nation is defeated without the casting unit explicitly being killed (e.g. dominion death)]
  • BHV Recruitment Queue 1: Canceling previously bought recruitment queue while being besieged triggers cheat-detection If it did it has been fixed.
  • BHV Recruitment at Unrest 100+ Should the recruitment queue be grayed out like it is during sieges when unrest rises above 100? Currently it is not, though units cannot be recruited. Changed so it's greyed out. Probably easier to understand that way.
  • BHV Shapechange 1: Dragon changing from human shape to dragon shape keeps helmet and misc items. Dragon changing from dragon shape to human shape keeps misc items but loses helmet. If misc slots are empty, the drago keeps the helmet.
  • BHV Shapechange 2: Dragon in human shape does not change into dragon shape immediately upon being wounded but upon death of human shape, which usually results in the dragon gaining several battle afflictions. Bug or WAD? WAD
  • BHV Unable to get new prophet This behavior may happen if a prophet dies of disease, player is unable to assign new prophet even after 20 or more turns. Possibly related to the late winter disease bug (units lose 1 hp to disease, then an extra HP, which also permanently kills immortal units in friendly dominion if it happens). Discussion thread and uploaded files here

BHV AI & Seduction
Quote:
Originally Posted by lch View Post
AI "bug": It seems to me that the AI only seduces with units that have the seduction effect of a succubus (fx number 210), and never with units that have the seduction effect of a Nagini (fx number 298). I suppose that the relevant code for assassinations/seductions hasn't been updated when the new seduction type was introduced. Thus the only units that the AI uses for seduction attempts are Succubus (811) and Lilot (2071).

Units affected:
  • Nagini (1325)
  • Oreiad (1650)
  • Manushya Rakshasi (1740)
  • Satyr (1881)
  • Cloud Vila (1941)
  • Mountain Vila (1942)
  • Sirin (1945)
  • Rusalka (1954)

IMMORTALITY & DISEASE
  • IMMORTALITY 002: Diseased immortal units may die permanently. Discussion thread here. Apparently, diseased units lose 2 hit points in late winter due to the mechanics and affliction determination, which can lead to permanent death of imortal units in friendly dominion. (fixed in 3.22)
  • BHV Unable to get new prophet This behavior may happen if a prophet dies of disease, player is unable to assign new prophet even after 20 or more turns. Possibly related to the late winter disease bug (units lose 1 hp to disease, then an extra HP, which also permanently kills immortal units in friendly dominion if it happens). Discussion thread and uploaded files here (fixed in 3.22)

SYSTEM
  • SYS CLI 002 --nonationselect and --noscoregraphs don't seem to work. When creating a game from the commandline in linux, use of either switch will reply with unkown switch. WAD, it's --nonationsel. --noscoregraphs works fine.


STATFIXES, UNITS
  • U 1652 Jotun Werewolf Goldcost 0 should be 250 to match Jotun Skratti or Skratti in werewolf form will cost 0 upkeep
  • U 1653 Jotun Wolf Goldcost 0 should be 250 to match Jotun Skratti or Skratti in wolf form will cost 0 upkeep


SPELLS
  • SPELL Domes Domes of the same type stack, making it possible to erect any number of domes of the same type simultaneously. All domes must be broken during the same turn or none of them will go down, which means that layered air domes make a province virtually immune to any overland spells if stacked five times or more. Other domes have the same problem, just not 80% stopping power. Works like this now.
  • SPELL Wish: Wishing for a non-unique item removes one existing item of wished for type from every nation (except the nation casting the wish, presumably), which can make for a very nasty exploit in the case of powerful non-unique items like Ring of Wizardry, Staff of the Elements and similar. Discussion thread
  • SPELL Sea of Ice does not affect AI at all. In fact, AI seems to be somewhat immune to movement restrictions that completely prohibit movement. Discussion thread
  • SPELL Tidal Wave AI is not affected by spell limitations in selecting target province and can cast it at inland provinces. Human players are affected normally by the limitation.

Last edited by Edi; May 30th, 2009 at 05:08 PM.. Reason: Update