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Old September 30th, 2005, 12:40 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 5.0

Quote:
Chazar said:
Thanks! We will use it now!

A Question: Balance is a tricky thing, so I would like to know the mod's makers opinions on the game-settings on which this balance mod was evaluated. Did you balance with respect to default settings? Or with resepect to the popular MP game settings (i.e. high independent strength, increased magic site frequency, etc.). Well, I don't want to discuss what is perceived as popular, so what are the setting for
  • Magic Site Frequency
  • World Richness
  • Map Size
  • Research difficulty
  • Independent Strength
which were predominately used for working out this mod? What are things to consider when altering those with respect to this mod? (...and please do not tell me to use whatever I prefer, I do anyway, but I just seek help to estimate the consequences beforhand).
Well, I honestly can't think of any settings you might choose that would really upset balance. The only thing that might qualify is magic sites below 20-30, otherwise blood gets very strong.

If you really want to know what the settings were of most test games with it, though:

Indy 6
Normal World
Normal Research
Default Sites
Smallish world (Urgaia, Aran)
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