Re: Vectoring aircraft unreliable
Yes, I see.
I have set the Player to human control before starting and the airstikes are all coming in vectored exactly as I set them.
From a scenario design standpoint this AI control of the vectors is a major pain. Is there a chance it could be changed so that once a strike is set the AI won't change the vectors? Or would this be too much work with the code?
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Double tap, Dash, Down, Crawl, Observe, Locate the Enemy and Return Fire.
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