Thread: Question HE Penetration
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Old February 20th, 2017, 05:07 PM
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Default Re: HE Penetration

Quote:
Originally Posted by Warnevada View Post
That's too bad because it makes it hard to see if anything is wrong.

For example, I had an ATR with a penetration value of 4 fire five shots at a tank with an all-around armor value of 1 at a one hex range. All five shots hit and showed penetration with no asterisks, yet the tank acted as if nothing happened.
If "All five shots hit and showed penetration with no asterisks" then there was no damage that affected the crew so of course the tank acted as if nothing happened.... nothing did. As Andy said we don't get many complaints when the random numbers roll in the user's favour, plenty when they don't and with this game the random numbers are what keeps it from being a predicate exercise and had SP been designed that way nobody would have developed it any further but it's the un-predictability that keeps things "interesting" but it also generates "bug" reports......there is nothing wrong. I'll bet if you had saved the game before that event then replayed it the next day we wouldn't be having this discussion because every time you start the game you get a new random number sequence and sometimes "strange" things happen.....sure an AT rifle with a 4 pen rating "should" take out a tank with 1 armour but at that range.....1 warhead size 1 armour there isn't much to choose from between yeah and nay when it comes to pen and damage

The "AT rifles" issue crops up at least once a year.......so you see the report, you see that there was a hit but in this case the random number generator "decided" you didn't hit crew....this thread started off with a question about hand grenades... now it's AT weapons ... You obviously think the game is flawed .....it's not, it's randomness is it's strength but it can be perplexing at time...that still doesn't mean its wrong. There is too many game variables between unit training, experience and just luck to provide any kind of chart with the "various relationships between range, penetration number, warhead size and angle" and even if we could the first time the game strayed outside the graph we'd get "bug" reports.

What you want is predictable results and that's not what this game does but that does not mean there is anything wrong with it.


Provide us with a save game using stock OOB's that shows a repeatable problem that anyone running it can see as well and we'll fix it otherwise you're just on the wrong side of an unlucky sequence of numbers
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