Re: Persistant problem with airborne units
The funny thing is that I've found the ATGMs as the best anti-helo weapon in the game. Just wait until the damn thing hovers in the air and whack them. More than 50% accuracy, high chance of damage (and thus at least forcing a withdrawal), what more you need?
On the other hand, MANPADs are terrible. Not only they less damage than ATGMs, but they also have a low chance of hitting if the helo has any decent EW rating. The only thing they're good for is to make a helo maneuver and become unable to use its ATGMs for the turn.
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