Quote:
Originally Posted by otthegreat
Quote:
Originally Posted by K
Basically, Water is a midgame magic. Unlike Fire that peaks in early and mid or Astral that is mid to late, Water gets all its most generally useful and nice things right in the middle of the research paths.
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I agree with you, there are a number of good mid level damage spells. I'm wondering though, how effective are niefel flames? Is having a few niefel flame casters an effective late game strategy?
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Neifle Flames is nice for that high quality AN damage, but it suffers from the problem that not only is chaff and Cold Resistance easy to come by in the late game, but Undead Cold resistant chaff is extremely easy to come by.