Re: Chance of Arrival in Unit Reinforcement
Well to me the game as is, is dynamic, if you set it to arrive on turn 2 at 20% there is an 80% chance it won't arrive on turns 2-27, etc. If your thinking of making something more like if player 1 takes object 3 then trigger player 2 (or 1) unit X to arrive at location x,x at xx% then yeah that is not going to happen.
But I would say that the default way is more than sufficient and flexible as is.
__________________
ASL
|