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Old January 30th, 2006, 01:49 PM
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Default Re: Dominions 3 Wishlist

This may or may not have been voiced yet...I didn't read through all the posts.

I really would like the ability to "Set Army Stacks" that have independant army screens. Its really hard to figure out how to place them on the screen when its cluttered with units you have no intention of grouping them with. I run into this a lot as I have staging areas, and I have to physically move everyone I want in a stack outside, arrange them, and then move them back to their original provence.

Rally point, or whatever they call it in TB games....in RTS you can set a point at which produced troops gather at. It could easily be implemented imho. You have the option to set a rally point, based on how far it is determines how many turns it takes. Those troops essentially dissapear off the map for x number of turns, and appear in the provence designated. If the route is broken, then they take the exact amount of turns to retrace their steps as has passed since their departure. This should be a feature of secured areas, and make stealth raiding all that more important, simulating the disruption in supply lines. It would also be following a theme I think. Commanders are the equiv of generals in this game. Theres basically 2 ranks. Pretender/Commander. Theres no difference between a national hero, and an indie commander. That being said, simple troop movements would be handled by Battalion/Division/company commanders, and thus can be modled "behind the scenes".

Somewhere in the game that documents what everything actually means. For instance....I just learned today that being coldblooded actually means something other than ...well that particular mob is cold blooded. There should be some in-game glossary that lays out what something actually does. Right now, the descriptions are written by an artist. Fine, theres a place for that. But somewhere there has to be something by a scientist.

Please make Ulm....well viable. They are awesome, its discouraging to hear everyone say they suck.

Calvary should have shoes. Everyone I have seen horseback riding has done so with footwear.

Gems....I don't like the whole "costs 1 gem" thing for spell casting. Not every battle is important. 1 out of 10 is lets say. If my caster uses 2 gem spells per battle, thats a lot of wasted gems. Seperate out the most powerful, game shifting spells, and all the rest just bump up in skill level.

This is pie in the sky wishing here, I know there are lots and lots of individual unit sprites, but is it possible to have different versions per sprite based on conditions? Say my ulm infantry would look badder, maybe different armor once they hit experience lvl 3. Or look worse for wear if they had battle afflictions. Same goes for commanders, they should look buff if I deck them out with all these fancy smancy weapons. Or atleast look like they have a hammer if I built one for them. Again, harder to do with sprites, I know, its just a wish.

Different sounds for spells. Blade wind and Invulnerability should have different sounds. Would keep my blood pressure in check.

Some way to divert resources to a particular provence other than building a keep. I have seen a ton of times that I find a site with really good troops but I can't recruit them because of resource issues, and building a fort there would be a bad idea. Be it a spell, or a resource giving unit, like a supply cart.

Make Ulm Viable. Yes I know I already said it.

Balance the schools. I don't think blessing should factor into the balancing. They should be balance with eachother independant of the acutal spells.

More national heroes. And every race should have atleast one or two viable mini sc's or atleast a super duper thug.

I think the religion aspect should be fleshed out a bit more. How you do that I have no idea. I think its really really simple right now. Temples, priests, prophets, thats pretty much it.

Thats it for now =)
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