Re: 3d battle scenes are looking horrible! :(
I seriously doubt that the game would be running with 256 colors. Thats pretty impossible to get a good (understand usable for everything) color table for particles if you have only 256 colors.
16 bits has always been a bit messy to use, so I guess strongly in favor of 32 bits (well 24 in reality, 8 being used for alpha channel).
the higher the resolution, the smaller the graphics, so I guess this is what Daynarr is implying with his remark. If you zoom, you get pixated sprites again in this case. On the other hand, with a high quality screen you can zoom with less crenelation (aliasing) visible, because you will have more dots on your CRT/flat screen for the same amount of pixels (this depend of the highest resolution that your crt can do, and also I think you must use a special feature of your video card to activate this hardware anti-aliasing).
for what its worth,
[ September 22, 2003, 13:47: Message edited by: Pocus ]
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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