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Old March 20th, 2007, 01:40 PM
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Sandman Sandman is offline
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Default Re: FAQ Discussion & Submissions

Quote:
A weak air bless varies from 20% to 40% in effect, depending on how much air you actually have. If you have shieldless sacred units, even 20% and 30% air bless will have a marked effect on how badly they get mauled by archers, but if you're going for some otehr magic as the main bless, you are likely not going to be able to get A9, in which case the weak blessing is useful. Doesn't cost too much, still offers a benefit and you have points for something else (scales, dominion, whatever).
That's still pretty weak. 130-odd points for a very situational bless that's only applicable to a few nations. Unless you need the air for forging or an SC strategy, it's surely better to take stronger scales and field larger armies.

I also agree that the hostility should be removed. One entry for curse only, no patronising 'follow-on' questions.
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