Re: Antilarium 3 Metamap
Some of the artwork in my mytheology mod is derivative - based on some artist's work, but modified/ shrunk / etc (e.g., KONG was based on movie posters). Not that you'd probably ever be able to tell, since they had to be modified so very much to fit in 128x128 px or less, that they mostly just served as templates. Some day I may go back and fix the mod to all original art for consistency.
However, all the sprites (and the map) in the Antilarium metamap is from scratch. I sort of developed a process that looks best for larger sprites, but works fastest for smaller sprites (mansized or so, which unfortunately support very little detail). Thanks!
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