Re: SE 4 Gold
Modding allows one to change many aspects of the game, from what facilites do, to the components you can use, to the types of planets and systems on the map. Check out Data folder.
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2.5% isn't even a strategically relevant advantage. Resource production being equal, that means you can support 102 ships for every 100 (of the exact same tech level and configuration) that the enemy can. If that is all that is determining victory, there is not much of a game at hand.
I'd love to see the business that goes into bankruptcy for no reason other than a 2.5% cost of production disadvantage against its competitors... such a trivial difference is easily overcome by other factors, such as brand, functionality, and marketing (marketing is the bulk of business success in the first place).
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