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Old October 18th, 2004, 02:16 PM
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Default Re: The Dominions 3: \"Wishlist\"

Sure. I'm a bit of a nut about reducing tedium in interfaces.

Example: Tax policy in a fairly large empire. If tax rates could be set automatically due to a policy dependent on unrest (e.g.
if unrest <= 0 tax at 100
elsif unrest <= 5 tax at 90
elsif unrest <= 10 tax at 80
elsif unrest <= 15 tax at 70
elsif unrest <= 20 tax at 60
etc (or, more succintly, "reduce taxes by 20 for every 5 unrest") with a per-province manual override and a global override (i.e. the current system: no global rule).

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Units are aggregated in some displays, notably Gift of Reason is much nicer about not showing numerous indistinguishable units for selection. Aggregation in the army screen would be even spiffier; instead of

aaabaaaaabbbcccaaddaa

where a,b,c,d are unit types,

a b c d
12 4 3 2

would be faster to parse in terms of differentiating between units although it'd require an extra step for selecting subsets, and perhaps would need to be expanded anyway in terms of identifying wounded, experienced, etc. Those could be treated as separate unit types, eh.

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If blood slave pooling still affects sacrificers, it probably shouldn't, as this hampers Mictlan rather disproportionately. I might even wonder if pooling (any resource) should only affect those -gathering- slaves or holding gem-producing items or who innately generate such bits; this would reduce the need to re-arm battle mages who happen to be hovering over a lab that time. Could always have an additional button to force the current comprehensive pooling in case you need it, e.g. getting ready to cast a global or dispel.

Also on gem rearming, perhaps a mage who's expended gems should know how many gems he's used and reload the next chance he gets (over lab and there's sufficient gems); not really sure about this, 'tho, as there might be gem shortages during which we want them to hold off on this.
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