Thread: Dust
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Old March 2nd, 2018, 10:37 PM
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Default Re: Dust

Dust occurs when visibility is high - 80+ IIRC. It was raised from the original values about 4-4 years back.

Set your visibility to about 70, if you do not want rooster trails. (Experiment in a test game to see when it happens, not going into the code this late).

As to your opponent using cheap jeeps to screen his forces - that's a wee bit gamey, but easily fixed by plotting arty or mortars where you think he is going to be, or if you can see them then fire HMG at them if in range.

And if he is advancing in a single phalanx, screened by them then just plot a massive fire blow at the area you think his phalanx will be when it arrives.
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