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Old October 18th, 2004, 03:13 PM
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Default Re: wound them all, and let God sort them out

More 'skills' as abilities (mistform, sneak, assasination, sailing...). Eg. thief: a chance to steal an item and/or gems from (semi-)random commander in province, if it doesn't succeed immediately multiple throws against stealth or be found, number of throws dependant on the power of the item/number of gems/recruiting cost of the commander in question/prophethood etc.

Hero improvements, like:
A) Heroes that change not only according to a nation/theme, but on pretender form, his/her/its magics, scales, dominion, pure luck - everything! Or maybe just heroes dependent on titles.
or B) Heroes bringing items, spells, bodyguards etc. with them. Heroes enabling their nation to cast more spells (when 'addHeroX' then 'addNationalSpellX'), forge new items (eg. Master of the Iron Crutch - Iron Crutch (cursed, poison cloud, disease... )

More events, events scaling with time, events dependent on everything as in the hero suggestion above or, again, titles.

When someone kills a god, or even a pretender, something should happen. Lady of Luck: Luck set to -3, unrest increased... Dependent on pretender's form, scales, titles, magic...

'Timer' so that commands other than fort construction take more than one turn, and this as moddable (unique Master Artificer could craft a Crusher if given 6 months).

Independants being able to defend their forts, hide in them, break siege if needed, recruit more units (up to max(suppliesAvailable, difficultyMax)), independent temples slowing dominion spread, independent mages collecting gems (slowly)...

'Independent nations' for Random Map Creator:
All neighbours of a "citadel" are of the same type (eg. trolls, vaettir, wolfriders), and the citadel itself has a castle, is richer than other provinces, has/can have special defenders...

New spells, including: , ightning:, [img]/threads/images/Graemlins/Bug.gif[/img], Wrath of Seas, [img]/threads/images/Graemlins/Racoon.gif[/img], [img]/threads/images/Graemlins/icon24.gif[/img], [img]/threads/images/Graemlins/icon10.gif[/img], [img]/threads/images/Graemlins/icon07.gif[/img], , [img]/threads/images/Graemlins/Acorn.gif[/img], [img]/threads/images/Graemlins/icon42.gif[/img] and Sea of !

Ability to mod population types. Ability to give population type defenders that are not the same as the units recruitable there (eg. C'tissian independents, after killing them you get only Slave Lizards), and add special things to the poptype(eg. the independent c'tissian always has a lab, Rarity!, can only be found on a swamp province that borders another swamp province and province that isn't a swamp, has greater chance for magic sites)...

Ability to import characters from Dominions Roguelike!

Things from the old Wishlist for DomII, as developers see fit.

Whatever balancing Illwinter sees as appopriate.

Also, PLEASE make DomIII to be like DomII, unique. I would like to see something I didn't expect, balancing community didn't request, features that were added "just because", Things That Should Be. Dominions III should be something that won't be expected, something that hits like an Orb Lighting cast by a Virtue hovering high above, something that strikes us mortals with awe... Also, don't take this thread too seriously.
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