Re: Planets and Resources
After further thought, why not abstract asteroid belts somewhat? Treat a beltas a single location with effectively unlimited space, but with costs being very different from planets.
They'd start out ferociously expensive to build facilities/colonies in, but as tech levels improve (artificial gravity, cheap tech that lets you hollow out and reshape rocks, etc.) costs reduce. Eventually, asteroid belts end up holding most of a system's production etc.
|