Re: New Nation(s): Exile/Avernum
Hahahah, nice! And thanks! I've put a fair bit of work into making it and it's always nice to get positive feedback.
I think responding to people's suggestions about balance changes is a big part of making a good mod too. It's very hard to see problems with your own nation while you're making it. You really need the perspective offered by players.
Other minor changes - Avernite mage gets ldr40. One less astral gem income from startsites. Startfort changed. Oh and no more spy or basic priest recruitables. They can manage without.
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