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Old January 25th, 2010, 07:31 AM

ExplorerBob ExplorerBob is offline
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Default Re: Variations in Friendliness

Testing on the Muktians has proven promising and it seems this particular part of this project is finally nearing completion.

One problem has popped up, though, when trying to extend variable relations to the Zorg; I've noticed that sometimes, the game has systems with no objects in-system, which is an annoying tip as to the state of the relations. While the current code does place plasma blasters and cone cannons on Hope, based on relation state, this is only for testing, so that I can restart the game until I get an altered-relations game. I don't want the rest of the galaxy to be affected by the state of variable relations.

It's also annoying how the event takes up a standard event slot, meaning that there can be either significantly fewer or too many standard star events, depending on how the variable relations generation goes.

All in all, this project has been promising, but perhaps inferior to the original idea of making new races, similar to existing ones, with only the different attitude. I do wish WW supported variable relations by default; it would make things a lot easier if there was a genuine hard-coded way to have it randomly choose a race's alignment at the beginning of each game.

While my original plan was to have the Muktians and Zorg fully affected by variable relations, it might be better, for the sake of the game's event limitations, to leave it to the Muktians. They are "fickle and cautious", anyway, so this explains their erratic behavior in-game. It takes somewhat more suspension of disbelief to accept the Zorg randomly deciding to attack people who just came to their space.

Last edited by ExplorerBob; January 25th, 2010 at 07:32 AM.. Reason: Got rid of a repetitive word