Hmm I'd say the point that dominions equalized mid-end game through use of summons if often correct. My suggestion for improvement would be the addition of a few "buildings" (al civ or even better master of magic (not so much of em)) which give the option to produce stronger units with a little better power/cost (either cash or resource) ratio OR (and this would be best) nice special attacks. More specialized units coudl have a role there too.
In the end it'll still end up with all nations taking the most powerfull mages and summons but there would be more steps towards that making the games more varied. Also making more national summons and or other spells and making them more powerfull OR giving them more special abilities would also help a lot in differentiating end game play.
Give some nations strong melee summons, others stronger mages, others weaker summons which summon other special troops that sort of thing.
Making more STRONG unique summons would help too, sure it would be a bit of a race towards the strongest of them but if they cost a lot then the runner up could always take nr 2 and still not be far behind. Or he could focus on killing the summon and then taking it himself.. or wishing for it
Aez
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