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Old July 1st, 2020, 11:02 PM
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Default Re: German Campaign using War Cab

War Cab reports Map width x height so 90 wide 70 deep not so sunny today though soon visibility was 0

How many men!

MISSION DEPLOYMENT
We are tasked with holding the bridge & stopping the advance, in the bottom of the map I added fords to every other hex along the stream to aid the AI crossing, nothing got stuck.

Purposely deployed light on expected main avenue of approach & behind the bridge as expected heavy bombardment, was right just did not think big enough. They were supposed to be supported by units on the elevations to each side but due to the level of dust this never happened till turn 8. North Flank purposely deployed heavy & with halftracks to act as a reaction force.
Shot myself in the foot bought mines to place in front of the bridge then decided that was to much & was going to place a few to screen squads but forgot.

RECAP
We are currently on turn 13 so some screenshots - smoke off its light
Thought I had a deployment save but no.
3 most forward squads & a sniper have perished Company A who were tasked with holding here could well lose 2 complete platoons so things are not going so well this time.

2 StuG's & a platoon of Pz Gren (1 dead) are behind a broken tree line by my mouse cursor at the bottom of the picture.
Top tank attack swung in after meeting resistance - infantry may be following?
The AI formed up truck infantry & tanks here before following the first push by SPGuns & infantry after it eased the front edge of the bombardment which stopped completely on turn 11


Bottom attack was lead by a probe with SPguns one however decided to stop so I sent a squad to find it. My SPmortars & HQ were camped on the flank to avoid the barrage which they did but I had to pull them out.
Company B has had a quite time only one squad has engaged taking out a tank with its AT mine on the second attempt. Tanks & AT teams have engaged the armour attack which has only just commenced.


My squads on the main approach fought valiantly I could not have asked more of them but once the tanks turned up & they ran out of smoke they were overwhelmed.
They received virtually no supporting fire till turn 9 because of the blanket of dust, turn 11 before could really help much. They managed to stall the first push but now the tanks have turned up the AI is moving forward.
I missed an opportunity to place fire missions on the form up area, partly because my arty was only firing every other turn in an effort not to give away their positions. When I did place it missed anyway as the AI remained in place.
Arty is now going full bore as I think positions are known 2 Spitfires made a run around turn 6. Both were hit one downed but not before overflying my artillery park.
We will take up the action next post but I think I made a bad call leaving my arty battery on CB fire. That's habit thought fire missions were to dangerous but I bought 17cm it can do them.
Should have used it to stall the infantry & perhaps damage some armour to give my squads some relief.
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John
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