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Old September 22nd, 2009, 10:30 PM
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Default Re: Master of Magic Mod

I agree, this MoM mod sounds extremely cool. It must have been a ton of work!

I'd like to see it out of balance with vanilla: Units should lose their magic paths and have ranged attacks with ammo. Heroes keep magic. I don't see a need to mix the MoM nations with vanilla, and I'd prefer it more like the original MoM.

If your Gnolls capture the Halfling capitol (or forts), you won't be able to recruit slingers, right? And there's no additional unrest, right? Different from original MoM IIRC, but pretty nice for keeping everyone's armies unique.
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