Thread: Ship Talk
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Old April 11th, 2010, 05:28 AM

MarcoPolo MarcoPolo is offline
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Default Re: Ship Talk

I was under the impression that this game will have a 2D style of battle system.

It does make sense to makes things more simplistic in the interests of maintaining acheivable game dynamics without resorting to a more complicated 3D style gameplay.

I urge the makers to look at "Gratuitous Space Battles" to see a balance of ship customisation on a 2D plane versus something more elaborate like Sins of a Solar Empire. I for one have no qualms about embracing either style. I hope that in the same vein as GSB it takes a playful approach to working within the confines of unique interplanetary battlefield conditions, like nebulas, asteroid belts playing some role in affecting battle dynamics. This should keep things interesting, and provoke gamers to utilise the space environments to wage a battle and outweigh which ship types to bring into the fray against their opponent. Should make for interesting choices in battle tactics and skill rather than maintaining a might in numbers tank rush that has a propensity in happening most times.

Cheers.
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