Thread: Spartan Mod 0.2
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Old September 3rd, 2006, 05:45 PM

deadmeat1471 deadmeat1471 is offline
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Default Re: Spartan Mod 0.2

Next order of battle, more units, the lack of units at moment is very insufficient, while leaving out archers and cavalry (nation weakness) i have a few ideas, javelin skirmishers, shortsword infantry (reminiscent of roman legions!) to break enemy once phalanx pin them.

seeing as spartan tactics to my knowledge heavily involved hopolites and phalanx, i will try to design a new array of them in the next release.
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