Quote:
Originally Posted by Warnevada
How long is a turn, 10 minutes? A sniper can fire six times in a turn, that's not quite 2 minutes per engagement. With observation and aiming maybe one round per minute. To kill an entire gun crew in one engagement, would require cooperation of the crew, like standing up in the open with a target on their chest.
An additional observation: a ten or twelve man squad armed with just a rifle is about the same effectiveness as a sniper, perhaps a bit less. Which means a sniper is ten or twelve times more effective as an infantryman. Perhaps, snipers are too strong in the game?
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Begining to wonder why we answer your questions you never seemto read the answers!!
As mentioned he did not kill all or most of the crew or if he did it was a super rare snake eyes on all the rolls the game makes & he hit a grenade that went off, they disbanded & went to ground.
Regarding snipers in the game they are a nuisance harasing infantry but are priced accordingly, decent ones cost as much as a squad.
As said they are a pain as slows things down while you use anti sniper tactics but more often than not you can kill them before they have done damage equal to their cost so they are priced right.
Snipers main advantage is the fact they are size zero so hard to spot & kill & yes if positioned well they can sometimes be very effective.
If you dont like it change it I change the size of several units in the USA & USMC, dont agree with the likes of the coin infantry for the Bradleys or USMC fire teams being size 0.
They already have the advantage of being experience 80 & its easy enough with those nations to have the majority of your infantry units size zero so the AI does not stand a chance.