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Old July 2nd, 2010, 10:06 AM

Hermit Hermit is offline
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Default Re: Long Generated Campaign US v Communist

I finished up the above battle last night, with good reason it turns out. The enemy counter-attack fizzled out as 3 of the 5 attacking tanks lost their nerve and fled. I was able to kill the two others (T-34/85) with infantry assaults as they advanced up the hill. I was able to kill four of his immobilized tanks up north, and get one of the 82-mm mortars with a helo. As I advanced through the wreckage up north, one of my tanks got popped with an RPG-2 and lost its coax-MG and took 3 damage points, but survived. I decided discretion was the better part of valor and took the last VP I'd been waiting for to end the game.

When I checked out the map, I was surprised to find he had about 30 tanks advancing up the middle in good order, probably heading for the lightly defended hilltop VP. Yikes! Most of them were the heavier (and slower) tanks of the type that had caused so much difficulty before. The five T-34's that counter-attacked last turn must have been the lead elements of that group.

Decisive victory! (no great achievement against the AI, I know)

Next battle is defend against Chinese assault on Korea map. Lots of smaller level 30 hills, one group forming an almost continuous ridgline running NW-SE across the map. I used my Sherman dozer's (i.e., placing trenches and then removing them) to take down some of the trees in front of good firing positions on the leading edge of some of the ridgeline. The middle VP is too close to the set-up line for comfort, so I seeded it with mines and will probably concede it to the expected overrun of enemy infantry and take it back later in the game. I also mined the two roads heavily to keep them from being used by the enemy. No units set up yet, I'll have to wait for tomorrow for that.
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